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Independent studio · 10 projects

We build things thattake the world seriously.

We build research platforms for people who need to know where a claim came from, games about consequence and scarcity and the things waiting past the edge of the map, and the fiction that grew out of both.

2 live to the public8 in development
GlobalThreatTracker website
Early access

Conflict, outbreak and power research

GlobalThreatTracker

A research platform for armed conflict, disease outbreaks and the shifting balance of world power, where every claim carries the source it came from. What has actually been published stays separated from what has merely been assumed or modelled, so you always know which of the two you are reading.

globalthreattracker.com

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Strait-Watch website
Early access

Maritime chokepoint intelligence

Strait-Watch

The world's trade runs through a handful of narrow places, and the Strait of Hormuz is the narrowest of them. Strait-Watch follows it closely, pairing source-linked reporting with a scenario model whose assumptions you are free to change and argue with.

strait-watch.com

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The Helios Accord website
In development

Post-scarcity grand strategy

The Helios Accord

Something beyond known space has noticed the Accord. You govern it without coercion, spending mandate, attention and trust where another game would spend ore, and you answer for every decision you make, including the ones your Citizen Minds look at and refuse to carry out.

helios-accord.com

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Providence: Dread Meridian website
In development

Lovecraftian browser MMORPG

Providence: Dread Meridian

It is 1890, and something beneath the world has begun to turn over in its sleep. Hold the age together as Aegis or help wake what is under it as Covenant, in a persistent world of real-time roaming, tactical d100 combat, and a death that does not give your character back.

dread-meridian.com

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ZOA Protocol website
In development

Sci-fi survival action RPG

ZOA Protocol

In 2172 the Vulkil take Earth while Subject ZOA398 is still asleep in the tank. You wake into an occupied world with your oxygen, ammunition and food all counted, and you lead the counteroffensive back knowing that every mission you fail takes the equipment you were carrying with it.

zoaprotocol.com

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ZOA Swarms: Rising Tide website
In development

Survival swarm shooter

ZOA Swarms: Rising Tide

Deployment is mandatory and survival is not. You hold your ground against a tide that keeps arriving long after you have stopped being able to count it, for as long as you can make the line hold.

zoa-swarms.com

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Raid-Nav website
Prototype

Tactical route planning

Raid-Nav

Enter with a plan and extract with purpose. Raid-Nav takes the tasks you are carrying and the loadout you chose and turns them into one readable route through the raid, so the run is decided before you are standing in it.

raid-nav.com

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LoreFrame website
Prototype

Modular tabletop platform

LoreFrame

Campaigns in the half-light. A multiplayer tabletop platform built in pieces, so the systems your table wants can be added and the ones it does not want can be left out, and a long campaign never quite outgrows the frame it runs in.

lore-frame.com

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All Names Are Routes cover art
Coming soon

Literary science fiction horror

All Names Are Routes

It is 2096, and the quantum material holding the world together has begun answering to something else. Amelia Rousseau drives north toward the last station still replying on an isolated line, and toward the woman she left twenty years ago, while the thing beneath the ice learns that a name attached to a duty, a repair or a grief is a route into the person carrying it.

Announcement soon

ZOA Foundry website
In development

Unity gameplay systems

ZOA Foundry

The modular gameplay architecture behind our own titles, packaged for other studios. Fifty-one Unity packages covering inventory, ballistics, player composition, persistence and networking, documented package by package.

zoafoundry.com

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